Christian Juhl is a student at the Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation, where he is studying Furniture and Spatial design. He has previously worked as a cabinetmaker, and working with wood is his preferred material, but he is continuously trying to develop himself in use of other materials. He has a strong interest in furniture design aesthetic combined with ergonomy and trying to find solutions within this area in his ​​work.


Pablo Llanquin is renowned industrial designer experience with products currently being sold in various retail of their country. His early work was in the packaging industry especially for export fruit packaging and worked for major companies developing national and Chimolsa and UPC. At this stage acquire powerful knowledge achievement cad-cam technology and tooling. Later work advising companies among which Ilko-Virutex where incorporated into the development process, CNC prototyping and 3D modeling. He has worked in various design offices among which Crab Diseño Industrial and Walker Design , from where he took part in various projects including the design of Toothbrushes, Packaging and appliances.

Alongside his professional work has been developed as an academic at several universities among which Universidad Mayor and U. Tecnológica Metropolitana, and has conducted workshops and given talks entrepreneurship at the Tecnológico de Monterrey, Mexico. (Year 2008).
In 2006 along with Alejandra Mustakis created a company dedicated to Core design and develop furniture and home solutions.
Since then he has worked directly in charge of the design team of the company developing products for the home that are currently retails most of Chile. He has also participated in various design Exhibitions among which Stgo Diseño since 2007 and Design Biennial 2013.
Currently working in parallel and performs Medular own projects and consultancy firms


Redo Design Studio is imaginary and brought to life project by designer Radek Nowakowski. Studio was founded in 2011 and based in Lublin, POLAND.
RDS specialized in industrial design, particularly in creative fields like: product design, interior design, furniture design, lighting, homeware, packaging design. They are also developing a concept design, product and brand strategy. They designed and implemented a sets of furniture for children’s furniture manufacturer – Timoore ( ). They built a new brand of modular furniture for young people – Mykk (
Currently they are working with big furniture manufacturers in Poland. In the future they intend to expand their activities to the countries of Europe and Asia.


Yumi Yoshida was born and raised in Tirol, Austria. After graduating from high school in Austria, she moved to Paris to attend Parsons Paris and the following year relocated to Tokyo, where she was hired as Creative Director in charge of all marketing materials for a small Japanese import company. During the last four years of her time in Tokyo she also worked on a private landscape project as a personal assistant and translator for Wirtz International and Forum Engineering. In 2008, she enrolled at the Rhode Island School of Design to pursue a degree in Furniture Design.

Yumi is fascinated with all sorts of mechanisms. Her work mostly revolves around the concept of connectivity and reconfiguration of elements that work within specific systems. During her time at RISD she focused on exploring various materials and experimented with different application methods.

After graduating from RISD, Yumi moved to the West Coast. She lives and works in Venice, California.


Laura papp, the designer of the brand graduated from the moholy-nagy univeresity of art and design in budapest as an accessories designer specialized in leather. She was impressed by the italian culture in rome where she spent a half-year-long erasmus scholarship. Later she moved to berlin to do an internship at the olbrish produkt gmbh as a designer. During her studies she had the possibility to try herself in different fields of art such as sculpture, graphic design, storefront design, photography, jewellery and fashion design which made her think in a more open-minded way.

Her band, laurapapp is specialized on accessories, bags and shoes. during the planning phase it aims for innovative ideas, new and stimulating solutions in terms of forms and materials. Loves experimenting. Likes pushing the edge and trying new things. Above all the brand supports co-operation with other fields of design and to benefit from it uses this experience and technological knowledge in the planning process. considers each and every task a challenge and looks for solutions which are not determined by the ordinary perception. The forms are usually statuesque, dynamic and asymmetrical. The applied colours are moderate rather it lays more stress on the different types of materials (such as leather, porcelain, plastic…), their facture and the form itself. It also deals with concepts such as transparency or forming a single piece of material.


Atelier à Quatre are two plastic designers stemming from the School of Fine Arts of Rennes. Their multiple formations and their curiosity bring them to develop objects of the everyday life such as desks, consoles, bedside lamps, translating their formal searches on multiple materials.

According to the desires and the available space, they imagine custom-made furniture and lamps. They appreciate the challenges and are interested in the discovery of new materials.
These diverse projects enrich their knowledge and know how to meet the needs of customers individual as professionals.


Since she was a little girl, Dutch designer Debbie Wijskamp (1984) is interested in interiors and creating things. After her graduation in 2009, she has been operating her design practice in her studio in Arnhem.

Now she is designing and producing her own collection of (interior) products and other objects,and is open for collaboration with companies and other designers.

Wijskamp gets inspired by everyday objects and materials we are surrounded with.
She likes to investigate the boundaries of various materials and techniques to find out what possibilities they offer to create new objects like furniture and interior products.


VJEM is a design-architectural studio – brothers Adam and Samuel Cigler and Svetlana Kozhenova founded in 2013. To us our products are the medium to write in our thoughts, feelings, moods. Their goal is to make a person read these perceptions, experience them, so the product becomes a part of his world. They focus on innovative processing and deap knowledge of the material. They find beauty in both in chaos and in order.


Born in 1979 in the west Texas desert and raised in Tulsa, OK, Doug Johnston lives and works in New York City.

Doug Johnston’s work includes art, design, architecture and music, utilizing and exploring a variety of mediums and methods such as installation, fiber art, sculpture, photography, and collaborative performance. Since 2010 he has focused on a process of coiling and stitching rope into a variety of functional and sculptural objects. His work has been presented in numerous exhibitions around the United States and in online and print journals; an ongoing line of coiled and stitched rope pieces is available in boutiques and galeries around the world.

After graduating from Drury University with undergraduate degrees in Architecture and Studio Art, Doug later earned a Master of Architecture Degree from Cranbrook Academy of Art. He has served as a guest critic and lecturer at several universities. His professional experience includes architecture, teaching, and architectural metal fabrication. Currently Doug works with his wife, Tomoe Matsuoka, in their Brooklyn studio.


During the last five years, the time that I have spent in the design world, I have been sowing the fields of my philosophy with an initial farrago of seeds that have mixed into woven strings of colorful landscapes. The damp soil within these fields consists of layers which have piled up to form a strong and diverse character.

Before entering the design world, I spent my childhood collecting experiences which would become the fertile soil to be cultured by my future education. Growing up in my parents plant nursery forced me to spend most of my time alone. This quiet bubble was the place where my imagination started to develop. The boredom guided me to escapism, to my first design – a wild, packed, noisy fantasy world. Imagination, let loose in this pretend jungle, is the base of those layers that have grounded the designer I have become. Taking a closer look at my projects until now, I can define myself as a designer who likes to play with contrasts, and to use natural processes or materials in my designs. The creation of hybrids has always fascinated me. Likewise, the progression that occurs in the plant nursery, an evolutionary thought process has led me to examine the feasibility of breeding creation in other fields outside of the nursery territory. By the integration of elements from two different worlds I get a third variety which maintains the desired qualities of the origins. This is a sexual process in which I lead both players into their fusion. The desire to create an object that will stimulate emotions has always driven me, I aim to create the breeding of two worlds to a new whole – which arouses the curiosity of humans to discover what is the meaning of this new visual object. What are the qualities produced through crossbreeding; apparently, making the illogical, logical.

I can identify differentiation of qualities in my approach to design – I attempt to create products that possess artistic value, while allowing myself to avoid the functional method in the design. These objects explore relations within human nature relations, criticize the human who places him/herself in the center of the garden, and address issues of contemporary life, etc.Later on I might add a layer that defines the exact practical use of the piece, whether it is the leg of a chair, a vase, glass or a lamp. On the other hand, when the starting point is a practical design, I am always curious about the object’s intended purpose– to serve- in relation to its harvesting potential – where the evolution of the designer ends, but the consumer’s and product’s has just begun.  The interaction of people with my design engages and fascinates me, as it is a reaction to the way I think, and my interpretation of the way they should sit, eat, etc. Whether it is a conceptual design that engenders a spiritual purpose, or a practical design purpose that generates artistic design, as long as I swim in between those two worlds and influence the way people perceive design – I am inspired to move forward. I have always seen designers as quiet leaders, affecting the daily life of this world. Design is Everywhere, Design is Everything. The decisions we take have the ability to affect one user or even a whole generation. Since we have such an important role in this world, I feel passionate to be involved in the entire design process – from visualizing the desired object, to developing the concept, experimenting with materials and crafting the object to its final form. I embrace opportunities to form an imperfect harmony, a damaged perfect world.

Now as I am climbing the hills surrounding my field, I watch the landscape with all the Portions it contains, even from this height, I can recognize in the breeding flowers, the characteristics of Hans Bellmer and my mother, of Matthew Barney and my father, and I can feel every single water drop and bee that comes along the way. Beautiful colors are covering my body of beliefs. Now taste them.

Erez Nevi Pana